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Mount and Blade II: Bannerlord

Known issues, patches, and intelligence tracked by jaffaAi

27
Issues
13
Patches
30
Clusters

🐛 Known Issues 27

Auto-crawled: Anything other than crash/bug fixes in the last year or so?
Critical
crash rising via crawl 2 Jun 2026
Deep-crawl: Patch Notes - WS v1.0.2 / BL v1.3.6
Critical
crash trending via crawl 31 May 2026
Deep-crawl: Patch Notes - WS v1.0.4 / BL v1.3.8
Critical
crash trending via crawl 31 May 2026
Auto-crawled: Beta WS v1.2.1 / BL v1.4.1 - Seaborne Village Raids
Critical
crash regressed via crawl 27 May 2026
Auto-crawled: Patch Notes - WS v1.0.6 / BL v1.3.10
Critical
crash rising via crawl 27 May 2026
Auto-crawled: Patch Notes - WS v1.0.7 / BL v1.3.11
Critical
gameplay resolved via crawl 27 May 2026
Deep-crawl: Patch Notes - WS v1.0.1 / BL v1.3.5
Critical
gameplay critical via crawl 31 May 2026
Auto-crawled: Patch Notes - WS v1.0.5 / BL v1.3.9
Critical
gameplay resolved via crawl 27 May 2026
Auto-crawled: Patch Notes - WS v1.1.2 / BL v1.3.14
High
gameplay resolved via crawl 27 May 2026
Deep-crawl: Beta Patch Notes v1.3.0
High
performance rising via crawl 31 May 2026
Deep-crawl: Patch Notes - WS v1.0.3 / BL v1.3.7
High
visual rising via crawl 31 May 2026
Deep-crawl: War Sails Q&A #4
Medium
rising via crawl 31 May 2026
Deep-crawl: War Sails Gameplay Showcase & Release Date
Medium
rising via crawl 31 May 2026
Deep-crawl: War Sails now releases in early Fall 2025
Medium
rising via crawl 31 May 2026
Deep-crawl: Announcing the War Sails Expansion & Base Game Plans!
Medium
rising via crawl 31 May 2026
Deep-crawl: Mount & Blade 2: Bannerlord gets free patch alongside War Sails DLC that's so big, the 17,000 word update run more than twice the length of Age of Empires 2's 'legendarily long' patch notes
Medium
rising via crawl 31 May 2026
Deep-crawl: War Sails & Patch v1.3.4 Release
Medium
rising via crawl 31 May 2026
Deep-crawl: War Sails Gameplay Showcase #2
Medium
rising via crawl 31 May 2026
Auto-crawled: Community Tales #17
Medium
rising via crawl 27 May 2026
Auto-crawled: Mount and Blade 2 tests more dynamic diplomacy and seaborne raids in new beta
Medium
resolved via crawl 27 May 2026
Auto-crawled: Dev Update & Beta WS v1.2.0 / BL v1.4.0
Medium
resolved via crawl 27 May 2026
Auto-crawled: Patch Notes - WS v1.2.5 / BL v1.4.5
Medium
rising via crawl 27 May 2026
Auto-crawled: Patch Notes - WS v1.1.1 / BL v1.3.13
Medium
regressed via crawl 27 May 2026
Auto-crawled: Beta Patch Notes - WS v1.1.0 / BL v1.3.12
Medium
resolved via crawl 27 May 2026
Deep-crawl: Mount & Blade 2's naval expansion will have complex sailing with wind, currents, and respect for a boat's draft
Medium
rising via crawl 31 May 2026
Auto-crawled: Huge update for nothing?
Medium
rising via crawl 2 Jun 2026
Auto-crawled: Steam Global Top Sellers for week of 25 Nov — 2 December 2025
Medium
rising via crawl 27 May 2026

📋 Patch Notes 13

Patch Notes - WS v1.2.5 / BL v1.4.5
v1.2.5
21 May 2026

🔧 Bug Fixes

  • War Sails Beta v1.2.0[/h2][p][i]The following changes are specific to the War Sails expansion and are not part of the base game.[/i][/p][p]
  • Fixes[/p][list][*][p]Fixed a bug that caused tribute values in the Diplomacy screen to be displayed as negative (e.g. Tribute Paid: 8000 | -8000). Tribute values are now correctly displayed (e.g. 8000 | 0).[/p][/*][*][p]Fixed a bug that prevented effects from applying to certain kingdom policies. Th
  • Fixes[/p][list][*][p]Fixed a bug that caused a besieging army to be fully defeated after retreating from a siege mission, allowing the player to imprison all remaining troops and acquire all the loot.[/p][/*][*][p]Fixed a bug that caused besiegers to continue their assaults immediately after retreat
  • b]Clan and Party[/b][/p][p]Changes[/p][list][*][p]Campaign map party visibility is now affected by party size and terrain. Larger parties and armies can now be spotted from farther away, while smaller parties like bandits and villagers must get closer before becoming visible. Parties moving through
  • Fixes[/p][list][*][p]Fixed a bug that caused player clan parties to donate troops to garrisons when visiting a settlement. They should now donate troops only after conquering the settlement via siege.[/p][/*][*][p]Fixed a bug that prevented the "Hand in the Strongbox" random event from displaying th

✨ New Features

  • Fixes[/p][list][*][p]Fixed a bug that allowed parties to travel through the obstacles on the campaign map.[/p][/*][*][p]Fixed a bug that prevented players from entering the raft state when released from captivity at sea.[/p][/*][*][p]Fixed a bug that caused some naval parties to miscalculate enemy p
  • b]Naval Battles[/b][/p][p]Changes[/p][list][*][p]Added a system to handle campaign naval battles that do not fully exhaust at least one of the sides. The previous system allowed the player or AI to defeat the enemy as a whole, even if they had more remaining ships & troops that did not fight in the
  • Fixes[/p][list][*][p]Fixed a bug that prevented AI ships with the Engage order from connecting with and assisting allied ships during naval battles. Ships given the Engage order will now correctly update their boarding targets, throw hooks, and board enemy ships as intended, including when multiple
  • b]War Sails Storyline[/b][/p][p]Changes[/p][list][*][p]Added a tooltip for the reasons the dialogue option to set sail with Purig is disabled during the naval storyline.[/p][/*][*][p]Improved naval storyline progression clarity when Ostican is hostile to the player. Gunnar can now be accessed via to
  • Fixes[/p][list][*][p]Fixed a bug that prevented the "Free the sea hounds' captives" from restarting after retreating from the mission.[/p][/*][*][p]Fixed a bug that allowed player inputs during the "Purig's ship is here" cutscene in "Free the sea hounds' captives" quest.[/p][/*][*][p]Fixed a bug tha

⚖️ Balance Changes

  • b]UI[/b][/p][p]Changes[/p][list][*][p]Added different map icons for different shipyard levels.[/p][/*][*][p]Added a new UI icon for the "Stop controlling the ship" button indicator.[/p][/*][*][p]Added a warning tooltip to equipped ship upgrade slots in the fleet management screen when interaction is
  • Fixes[/p][list][*][p]Fixed a bug that caused some tooltips to briefly appear on the top-left corner of the screen.[/p][/*][*][p]Fixed a bug that prevented the “Charge” order from being highlighted in naval battles, despite being active.[/p][/*][*][p]Fixed a bug that prevented entering higher crew co
  • /p][h2]Bannerlord v1.4.5 (14/05/26)​[/h2][list][*][p]Fixed a bug that allowed you to join a raid during the looting phase.[/p][/*][*][p]Fixed a crash that occurred when helping raiders against a village.[/p][/*][*][p]Fixed a crash that occurred when dying in stealth missions.[/p][/*][*][p]Fixed a cr
Source: steam_news
Beta WS v1.2.1 / BL v1.4.1 - Seaborne Village Raids
v1.2.1
22 Apr 2026

✨ New Features

  • Seaborne Village Raids are now available in Beta! You and AI nobles can launch and defend raids on coastal villages directly from the sea and rivers, brought to life through new amphibious raid scenes. You can now also interact with coastal villages more fluidly by making port, trading, recruiting,
  • Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.[/i][/p][p]
Source: steam_news
Mount & Blade Medieval Fest Sale!
20 Apr 2026
Source: steam_news
Community Tales #17
v1.2.0
15 Apr 2026

🔧 Bug Fixes

  • We hope you’ve been enjoying the [url="https://www.taleworlds.com/en/News/598"][u]recently released Beta WS v1.2.0 / BL v1.4.0[/u][/url]. Be sure to check out the linked post for full patch notes (if you haven’t yet), along with details on our current priorities, the goals behind the upcoming patch,

✨ New Features

  • /p][p][/p][p][/p][/td][td][p][u][url="https://www.nexusmods.com/mountandblade2bannerlord/mods/9517?tab=description"]WarSails 275 BC[/url][/u] by YASSIR99S[/p][p]This is an overhaul that transports War Sails’ Calradia to the ancient world, reimagining all existing kingdoms with ancient historical cul
  • /p][p][/p][p][/p][/td][td][p][u][url="https://steamcommunity.com/sharedfiles/filedetails/?id=3676690880&searchtext="]Horde Kingdom[/url][/u] by Enrico[/p][p]Proclaim a nomadic kingdom without owning settlements. Instead of waiting to capture a fief, you can proclaim your kingdom through a companion
  • Following their skirmish map-making contest, they have now teamed up with [b]Coronas Ibéricas (CI)[/b] to launch a [b]Battle Scene Competition[/b] with a 500€ prize pool, focused on large-scale multiplayer battle scenes for events of up to 500 players.
  • It is required to participate with or as part of a clan to join the event, so if you’re already in one - sign up with your clan [u][url="https://forums.taleworlds.com/index.php?threads/bre-sunday-550-slots-roleplay-event-weekly-event.451285/"]here[/url][/u]. Still searching for a clan? Then make you
Source: steam_news
Mount and Blade 2 tests more dynamic diplomacy and seaborne raids in new beta
10 Apr 2026

🔧 Bug Fixes

  • Medieval strategy RPG Mount and Blade 2: Bannerlord has just launched an extensive new beta built on player feedback. It's been four months since Taleworlds Entertainment launched its waterborne War Sails expansion, which has so far struggled to match up to the level of affection that the base game

✨ New Features

  • Mount and Blade 2 Bannerlord and its new DLC hit an all-time low price, but not for long
Source: steam_news
Dev Update & Beta WS v1.2.0 / BL v1.4.0
v1.2.0
9 Apr 2026

🔧 Bug Fixes

  • Fixes[/p][list][*][p]Fixed a bug that caused tribute values in the Diplomacy screen to be displayed as negative (e.g. Tribute Paid: 8000 | -8000). Tribute values are now correctly displayed (e.g. 8000 | 0).[/p][/*][*][p]Fixed a bug that prevented effects from applying to certain kingdom policies. Th
  • Fixes[/p][list][*][p]Fixed a bug that caused a besieging army to be fully defeated after retreating from a siege mission, allowing the player to imprison all remaining troops and acquire all the loot.[/p][/*][*][p]Fixed a bug that caused besiegers to continue their assaults immediately after retreat
  • b]Clan and Party[/b][/p][p]Changes[/p][list][*][p]Campaign map party visibility is now affected by party size and terrain. Larger parties and armies can now be spotted from farther away, while smaller parties like bandits and villagers must get closer before becoming visible. Parties moving through
  • Fixes[/p][list][*][p]Fixed a bug that caused player clan parties to donate troops to garrisons when visiting a settlement. They should now donate troops only after conquering the settlement via siege.[/p][/*][*][p]Fixed a bug that prevented the "Hand in the Strongbox" random event from displaying th

✨ New Features

  • /p][h3]Lord Sea Presence, Naval Patrols & Seaborne Village Raids[/h3][p align="justify"]The availability and variety of encounters at sea are key aspects in this regard. While pirates, convoys, and fishers are already plentiful, it is currently too difficult to consistently locate the fleets of nobl
  • Tweaks such as increasing the map viewing distance can help - but don’t address the broader issue. Simply put, our lords are not setting sail frequently enough, and when they do, it is often short-lived.
  • Fixes[/p][list][*][p]Fixed a bug that allowed parties to travel through the obstacles on the campaign map.[/p][/*][*][p]Fixed a bug that prevented players from entering the raft state when released from captivity at sea.[/p][/*][*][p]Fixed a bug that caused some naval parties to miscalculate enemy p
  • b]Naval Battles[/b][/p][p]Changes[/p][list][*][p]Added a system to handle campaign naval battles that do not fully exhaust at least one of the sides. The previous system allowed the player or AI to defeat the enemy as a whole, even if they had more remaining ships & troops that did not fight in the
  • Fixes[/p][list][*][p]Fixed a bug that prevented AI ships with the Engage order from connecting with and assisting allied ships during naval battles. Ships given the Engage order will now correctly update their boarding targets, throw hooks, and board enemy ships as intended, including when multiple

⚖️ Balance Changes

  • For now, this means that they patrol enemy town and village ports to intercept fishers, convoys, and fleets. Based on initial observations, the change doesn’t just increase the naval presence of lords but also shifts their activity from primarily hunting pirates near their own coastline toward a mor
  • During the beta period, we will expand on this by allowing naval parties to interact with coastal and river villages without disembarking. Lords will thus be able to resupply in more locations while avoiding pathfinding costs that may otherwise prevent them from continuing their journey at sea.
  • For missions, this currently entails creating a tighter, more consistent experience by resolving issues that unnecessarily prolong the engagement. You will already find many related changes in this release, and we look forward to further improving this aspect with your feedback.
Source: steam_news
Mount & Blade Spring Sale!
20 Mar 2026
Source: steam_news
Patch Notes - WS v1.1.2 / BL v1.3.14
v1.1.2
3 Feb 2026
Source: steam_news
Patch Notes - WS v1.1.1 / BL v1.3.13
v1.1.1
24 Dec 2025

🔧 Bug Fixes

  • /p][p]Since the launch of War Sails, we’ve been closely following your feedback and rolling out a steady stream of hotfixes to improve the experience. Today, we’re releasing War Sails v1.1.1 alongside Bannerlord v1.3.13, both of which have already gone through the public Beta.
  • /p][p]This update adds Nords to Land Custom Battles, makes sail rotation more responsive, and brings improvements to boarding bridge placement and stability. We’ve also continued refining the naval storyline and introduced Custom Encyclopedia pages for every ship, making it easier to explore and lea
  • /p][p]Below, you’ll find the major highlights from the hotfixes released since launch, as well as the key changes included in today’s update. Thank you for your continued support, patience, and passion for War Sails and Bannerlord.[/p][p][img src="{STEAM_CLAN_IMAGE}/26623866/88e3dc8682cd9be20b739078
  • /p][p][b]Fixes[/b][/p][list][*][p]Fixed a bug that caused ship mangonels to attack the player’s ship during a cutscene in the “Capture the imperial merchant Crusas” quest.[/p][/*][*][p]Fixed a bug that caused AI troops to have a harder time getting on and crossing the rope bridges during boarding du
  • /p][p][b]Crashes[/b][/p][list][*][p]Fixed a crash that occurred due to a sound-related issue when starting the “Speak to the sailors in Omor” quest from a checkpoint.[/p][/*][*][p]Fixed a crash that occurred when the player attempted to retreat during the final battle of the “Escort the Vlandian Mer
Source: steam_news
Patch Notes - WS v1.0.7 / BL v1.3.11
v1.0.7
16 Dec 2025

✨ New Features

  • /p][p][i]Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.[/i][/p][p][i]Please also note that Console hotfixes a
  • /p][h3]Bannerlord v1.3.11[/h3][p][i]The following changes are part of the base game and apply to the War Sails expansion as well.[/i][/p][p][/p][p][b]Changes[/b][/p][list][*][p]Improved the crash uploader to allow players to report cases where they become stuck in missions or quest progression (situ
  • /p][list][*][p]Fixed the bug that caused double conversation when a townsfolk is escorting the player to another NPC.[/p][/*][/list][p][/p][p][b]Crashes[/b][/p][list][*][p]Fixed a crash that occurred on the campaign map when a noble AI party attempted to defend a settlement after the attacking party
Source: steam_news
Beta Patch Notes - WS v1.1.0 / BL v1.3.12
v1.1.0
12 Dec 2025
Source: steam_news
Patch Notes - WS v1.0.6 / BL v1.3.10
v1.0.6
8 Dec 2025

✨ New Features

  • /p][p][i]Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.[/i]
  • /p][p][i]Please also note that Console hotfixes arrive with a delay, as their release processes take a bit more time. Releasing to PC without waiting on this process allows us to gather data and feedback more quickly - benefiting all platforms.[/i][/p][p][/p][h3]War Sails v1.0.6[/h3][p][i]The follow
  • /p][p][b]Crashes[/b][/p][list][*][p]Fixed a crash that occurred when launching the game or loading save files due to incorrect resource loading.[/p][/*][*][p]Fixed a crash that occurred when cutting loose during the end naval battle phase in the “Free the Sea Hounds’ Captives” quest.[/p][/*][*][p]Fi
Source: steam_news
Patch Notes - WS v1.0.5 / BL v1.3.9
v1.0.5
2 Dec 2025

🔧 Bug Fixes

  • Continuing with refinements to the naval storyline, added the ability to receive crash dumps for launcher-related issues, and further polishing with bug and crash fixes.[/p][p][/p][p][i]Please note that there may be a delay between the download of the base game and the download of War Sails. If you
  • /p][/*][/list][p][b]Fixes[/b][/p][list][*][p]Fixed a bug that caused AI behavior issues during the escape phase of the final storyline quest.[/p][/*][*][p]Fixed a bug that caused troops in the player’s party to lose their experience when entering and exiting the naval storyline.[/p][/*][*][p]Fixed a
Source: steam_news

🔗 Issue Clusters 30

Mount and Blade II: Bannerlord — unknown — Jun 2026
Issues: 1 active Confidence: 40% Last: 2 Jun 2026
Mount and Blade II: Bannerlord — crash — Jun 2026
Issues: 1 active crash Confidence: 40% Last: 2 Jun 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — performance — May 2026
Issues: 1 active performance Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — performance — May 2026
Issues: 1 active performance Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — visual — May 2026
Issues: 1 active visual Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — visual — May 2026
Issues: 1 active visual Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — performance — May 2026
Issues: 1 active performance Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — visual — May 2026
Issues: 1 active visual Confidence: 40% Last: 31 May 2026
Mount and Blade II: Bannerlord — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026